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Sith Empire

The Sith Code, as written by Sorzus Syn and taught by Darth Bane:

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.


Sith Inquisitor


 “Sinister, Deceptive, Prodigy of Force Power The history of the Sith”


The Empire is fraught with scheming politics and dark secrets—the lifeblood of the Sith Inquisitor. Treachery hides around every corner in the Empire’s dark corridors, and survival depends on an individual’s natural cunning and the will to manipulate and defeat their enemies and allies alike. The Inquisitor experiments with forbidden powers to not only survive in this cutthroat environment, but to excel and seize authority.

 Regardless of potential, few acolytes succeed in facing the rigorous trials to become Sith Inquisitors. Only the most determined acolytes attain such an achievement, but these Sith are often the ones to watch. Due to their manipulative genius, Inquisitors are skilled at exploiting both their enemies and their allies to further their own personal agendas. Channeling this Force energy, Inquisitors are capable of draining the life from their enemies and using it to feed themselves and their allies.

 Though their skills are varied and many, Sith Inquisitors are most feared for their ability to channel the energy of the Force, making them a spectacle to behold on the battlefield. Seething sparks of lightning explode from the Inquisitors’ fingertips and wrap their enemies in tendrils of pure Force energy. Because Inquisitors can twist the Force into lightning to stun, subdue, or destroy their foes, it has become their signature. Those who have experienced the sensation of the Inquisitor’s Force Lightning and survived forever recoil from the crackling sound of electricity.

 Mastering the Dark Side

 To reach the highest echelons of power, the Inquisitor needs more than Force Lightning and a razor-sharp mind. The most formidable Inquisitors dare to explore unorthodox practices by investigating the enigmas of the past and by unlocking new powers for themselves. The Force is a source of unlimited potential—a wellspring Inquisitors tap and bend to their will. Such intensity allows Sith Inquisitors to become architects of the Empire’s future… or simply the architects of their own destruction.


Sorcerer (type of Sith Inquisitor)

 The Dark Side holds dangerous secrets – and immense power for those who dare to uncover them. The Sorcerer reaches into the darkest corners of the Force to harness volatile energies that can wreak devastation on his enemies and bolster or even heal his allies. The air around a Sorcerer crackles with dark energy, and those foolish enough to get in a Sorcerer’s way soon learn a new definition of suffering.


Consular (force and destiny)

Healer  (like Doctor but with some Force tricks added in, has 1 Force Rating talent)

Niman discipline (Form V specialist, Force Effects with lightsaber attacks, uses Willpower with Lightsaber, 1 Force Rating Talent)

Sage (Force Using scholar, has 2 Force Rating talents)


Mystic (Charm coercion knowledge lore knowledge outer rim perception and vigilance)

Advisor (Charm deception negotiation and streetwise. Social expert with support talents, 1 Force Rating talent)

Makashi duelist (Charm cool coordination and light saber. Form II specialist, focuses on one-on-one duels, uses Presence for Lightsaber attacks, no Force Rating talent)

Seer  (Discipline knowledge lore survival and vigilance. precognitive and clairvoyant prowess, 2 Force Rating talents)


Sentinel (Computers deception knowledge core worlds perception skullduggery stealth)

Artisan (Astrogation computers knowledge education mechanics. A Force version of the Outlaw tech.  One Force Rating talent)

Shadow (Knowledge underworld skullduggery stealth streetwise. Infiltrator and Investigator.  One Force Rating Talent)

Shien expert (Athletics light saber resilience skulduggery. Form V master, uses Cunning for Lightsaber skill, experts at Blaster Deflection.  No Force Rating talents)

  Assassin (Type of Sith Inquisitor)


 Speed and deception are the tools in the Assassin’s arsenal. Whether using stealth to infiltrate a Republic base and remove a high-profile target or tactically entering a large-scale battle, the Assassin’s dual-bladed Lightsaber flashes with deadly precision to provide a relentless offense and when necessary, a formidable defense. The Assassin can channel the Force just as easily, mentally assaulting an enemy and manipulating a confrontation to ensure his side maintains the upper hand.


Seeker  (Knowledge xenology piloting planetary piloting space ranged heavy survival vigilance)

Ataru striker (Athletic coordination light saber perception. Form IV acrobatics, uses Agility with Lightsaber skill, no Force Rating talents)

Hunter (Coordination ranged Hvy stealth vigilance. Ranged combat expert and big game hunter. 1 Force Rating talent)

Pathfinder (Ranged light medicine resilience survival. The second half of the “Ranger” class, with animal bonding powers.  One Force Rating talent)



 Sith Warrior


 “Champion of the Dark Side”
 An unstoppable force of darkness, the Sith Warrior is entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. The Warrior channels the destructive emotions of fear, anger, and hatred to purge weakness from body and mind and become a being of pure, brutal efficiency.

 Destined to eradicate the incompetent chaos created by the Jedi, the Sith seek to rule the galaxy through power and intimidation. The armies of the Sith Empire are trained to accomplish this task, but they require the leadership of bold Sith Warriors—loyal and mighty overlords—who will drive them to conquest and victory.

 These cold-blooded conquerors waste no time with cunning manipulations and carefully-crafted plans. Sith Warriors crush their opponents and stride toward their goals with dreadful determination, leaving ruin and annihilation in their wake. Emanating awe and terror at every step, they accept nothing but absolute obedience from their followers. In turn, Sith Warriors can serve as loyal subjects to their own dark masters, often surprising enemies and allies with their rigorous honor and perfect discipline.

 Whether they align their ambitions with those of the Dark Council or become renegades in pursuit of their own goals, they are never far from the action. Their fierce hatred of the Jedi keeps Sith Warriors at the forefront of any conflict with the Republic. The passion to eradicate the Jedi Order fuels many of their actions, but that does not make them single-minded fools.

 Ultimately, the destiny of any Sith Warrior is his own to choose… and woe to those who would stand in his way.

 Working with Others

 A natural leader in any context, a Sith Warrior inspires both fear and undying loyalty into his followers and allies. Though they rarely exercise patience for incompetence or indecisiveness, Warriors have realized the importance of strength in numbers in their war with the Jedi, and have learned to accept and sometimes even encourage their comrades, whether they are like-minded Sith, ruthless Bounty Hunters, or others who embrace the darkness.



Marauder (Type of Sith Warrior)

 Wielding two sabers and unmatched aggression, Sith trained as Marauders slice through enemy ranks, dealing death with merciless efficiency. Able to intuit precisely how to attack in order to maximize every strike, their adversaries become victims in the blink of an eye. Whether annihilating a squad of Republic troops or cutting down a single Jedi, the Marauder sees and exploits every weakness to exact the greatest toll. Never hesitating, never faltering, there is no swifter bringer of pain and damage in the galaxy.


Guardian (Brawl, cool, discipline, melee, resilience and vigilance. Group leader who buffs his allies with the Force, 1 Force Rating talent )

Peacekeeper (Discipline leadership perception piloting planetary. Part Combat Medic, Part Bodyguard, 1 Force Rating Talent)

Protector (Athletics medicine ranged light and resilience)  

Soresu defender (Discipline knowledge lore light saber and vigilance. Form III specialist, melee defensive form, uses Intellect for Lightsaber attacks, no Force Rating Talent)


 Juggernaut (Type of Sith Warrior)


 Sith who train in the stalwart arts of the Juggernaut boast unrivaled stamina in battle. Through diligence and clarity, the Juggernaut shapes the Force to his will to become nearly invulnerable. Damage that would destroy others is shrugged off, and futility fills the Juggernaut’s foes with doubt and despair. Protecting their allies and punishing their adversaries, they charge into the thick of any fray, and take the brunt of the assault and are even able to drain the energy of their enemies to further strengthen their resolve


Warrior    (Athletics brawl cool melee perception survival)


Aggressor (Coercion knowledge underworld ranged light streetwise. Uses intimidation and fear to resolve disputes, 1 Force Rating talent)

Shii-Cho knight (brawl lightsaber style, Athletics coordination light saber melee. Expert with the basic Form I. Good at fighting multiple opponents. No Force Rating talent)

Star fighter ace (Astrogation gunnery mechanics piloting space. Use the Force while piloting vehicles.  1 Force Rating talent)



Sith Powers: Force power trees

Battle Meditation (Pre-Req: Force Rating 2+): Buff (or dominate. Skills used leadership & discipline) your allies to perform better in combat as a more cohesive unit.

Bind (Pre-Req: Force Rating 2+ Skills used willpower & discipline): Restrict your target’s ability to move or act, or if you use the Dark Side crush them in your Force-powered grip.

Enhance (start enhancing athletics then more skills down the tree)


Heal/Harm (Pre-Req: Force Rating 1+ Stat used Intel, skill used medicine): A Force-powered stim-pack which can restore health to a target.  If you use the Dark Side you Harm your target instead, and can steal the life force from that target to heal yourself or allies.  You can even bring someone back from the bring of death (Light side) or pervert the Living Force and use the life force of one person to restore life to someone who has died (Dark Side, duh)

Influence (skill used discipline)

Misdirect (Pre-Req: Force Rating 1+ stat used presence): Create powerful illusions to beguile (or haunt) your foes.

Move ( skill used discipline)

Protect/Unleash (Pre-Req: Force Rating 3+ skills used discipline & willpower): Erect potent Force Barriers that can protect yourself or allies, or call on the Dark Side to project lethal lightning blasts or deadly cones of cold.

Seek (skill used vigilance)

Seek (Pre-Req: Force Rating1+skill used vigilance): Become the master of location and be able to hunt down anything or anyone.  Can even be used to perceive the weaknesses in those around you  and add Pierce to all your attacks.





 Bounty Hunter


“Hunter, seeker, killer for hire”

 Countless enemies stand in the way of the Sith Empire’s drive for domination. The Empire spares no expense eliminating these threats, offering massive bounties to employ the galaxy’s most lethal hunters. Earning a death mark from the Empire means a life spent in fear, constantly looking over one’s shoulder. It’s never a question if a Bounty Hunter will find you… only when.

 Both infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hire—they’re heirs to a professional legacy—an ancient brotherhood with a glorious history. Tracking elusive targets across multiple star systems requires expertise, especially when the targets can be prominent, powerful, and often prepared for confrontation. Thrill seekers from all walks of life set out to become Bounty Hunters, but only the most hard-boiled survive in this competitive and deadly business.

 The Bounty Hunter’s path lies along the edge—the stakes are always high—and the path only leads two places, to a life of infamous glory… or to a quick and ignominious death.

 Imperial Relations

 Though the Empire disapproves of the Bounty Hunters’ fierce independence, exceptions are made for those who get results. Few individuals in the galaxy have the gall and the stomach to deliver on the delicate and grim tasks in which Bounty Hunters excel. Nonetheless, no one is irreplaceable in the Empire, and even the most proficient must repeatedly prove their worth. In the bounty business, one’s name is everything, and with each mark a Bounty Hunter takes down, his reputation grows, as does his price.

 Affiliations and Loyalties

 Bounty Hunters are far from a homogeneous lot—they come from all races and affiliations and each pursues his quarry in his own unique way. Some Bounty Hunters adhere to the rugged Mandalorian code of honor while others answer only to their own moral compass. Some work only on behalf of organizations they agree with, while others have no sense of loyalty.

 Despite being kindred spirits, fellow Bounty Hunters cannot always be trusted—among the profession’s most notorious members, competition turns colleagues into the most ruthless of enemies. Even the Bounty Hunters’ employers harbor hidden agendas; the tables are turned quickly when complications arise… and they always do. Shifting allegiances, unbeatable odds, and deadly showdowns are common in the occurrences in the life of a Bounty Hunter.


Bounty hunter

Assassin                                                                                                                                                                      Gadgeteer                                                                                                                                                                 Survivalist

Hired gun


Bodyguard                                                                                                                                                                   Marauder                                                                                                                                                                 Mercenary soldier                                                                                                                                                                                                                                                                                                                                          



 Imperial Agent


 “Assassin, Saboteur, the Empire’s Secret Weapon”

 The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.

 Imperial Intelligence cultivates a notoriously vast and efficient network of informants, enabling the Agent to navigate the galaxy’s political landscape with effortless suave. Naturally, the Agent’s allegiance to the Empire is without question, but great latitude exists for those so closely attuned to the Empire’s secret agendas—Agents often harbor their own mysterious motivations as well. Having pierced countless layers of intrigue, these spies know of conspiracies within conspiracies. Even close contacts find it hard to predict what an Imperial Agent will do until it’s done.

 The most elite operative within Imperial Intelligence is the ‘Cipher’ Agent—recruited and trained to carry out the most dangerous and sensitive assignments the Empire has to offer. Whether working undercover or carrying out assignments in broad daylight, the Cipher races along the razor’s edge of disaster, using carefully orchestrated tactics that leave little room for error—the smallest slip-up can be catastrophic. Each successful mission, however, shifts the galactic landscape in the Empire’s favor, and the Agent plays a supremely critical role in securing Imperial domination.

 Relations with the Sith

 The upper echelons of Imperial society are reserved for the Force-sensitive Sith alone, but theirs is a world apart. The heart of the Empire consists of millions of subjects, descendants of the original exiles who settled Dromund Kaas. For these loyal citizens, the Imperial Agent is the exemplar of the highest level of achievement one might aspire to. These are the people the Agent risks everything to protect. Though there are few idealists in Imperial Intelligence, the art of professional perfection is held in deep reverence, and the Agent embodies the Imperial ideal in this respect.



Computers cool coordination deception knowledge warfare perception skullduggery stealth

 Infiltrator (Deception melee skullduggery streetwise)

Scout (Athletics medicine piloting planetary survival )

Slicer (Computers knowledge education knowledge underworld stealth)




 Operative (type of Imperial Agent)

Combining the expertise of multiple disciplines, Operatives adapt to any environment and any circumstance to ensure the Empire’s agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.


Sniper  (type of Imperial Agent)


 Focused on covert tactics and eliminating sensitive targets, Imperial Snipers are the most elite and professional sharpshooters in the galaxy. After extensive training, the Sniper’s long range blaster rifle becomes a weapon of exacting precision, allowing him to target enemies’ vulnerabilities and strike at the perfect moment to turn the tide of battle.




The diplomat

Charm deception knowledge core worlds knowledge outer rim knowledge xenology leadership negotiate

Ambassador (courting support Charm discipline knowledge core worlds negotiations)

Agitator rousing the masses (Coercion deception knowledge underworld streetwise)

Quartermaster (Computers negotiate skullduggery vigilance)


The engineer

Athletics computers knowledge education mechanics perception piloting space ranged light vigilance



Brawl mechanics piloting space skullduggery


Coordination mechanics skullduggery stealth


Computers knowledge education knowledge lore medicine


The soldier

Athletics brawl knowledge warfare medicine melee ranged light ranged heavy survival



Brawl melee resilience survival


Knowledge xenology medicine resilience


Cool perception ranged heavy ranged light



The Ace

Astrogation cool gunnery mechanics perception piloting planetary piloting space ranged light


Cool gunnery mechanics piloting planetary


Discipline gunnery ranged heavy resilience


Astronavigation gunnery piloting planetary piloting space


 Pick a Race:





2 Comments to Sith Empire

  1. Jim says:

    Hmmmm so far looks like this is our group!

    Human Sith Inquisitor Mystic (Charm coercion knowledge lore knowledge outer rim perception and vigilance).
    Makashi duelist (Charm cool coordination and light saber. Form II specialist, focuses on one-on-one duels, uses Presence for Lightsaber attacks, no Force Rating talent)

    Chiss Sith Assassin (Type of Sith Inquisitor) Sentinel (Computers deception knowledge core worlds perception skullduggery stealth)
    Shadow (Knowledge underworld skullduggery stealth streetwise. Infiltrator and Investigator. One Force Rating Talent)
    Shien expert (Athletics light saber resilience skulduggery. Form V master, uses Cunning for Lightsaber skill, experts at Blaster Deflection. No Force Rating talents)

    Zabrak Sith Warrior Warrior (Athletics brawl cool melee perception survival)
    Aggressor (Coercion knowledge underworld ranged light streetwise. Uses intimidation and fear to resolve disputes, 1 Force Rating talent)

    Shii-Cho knight (brawl lightsaber style, Athletics coordination light saber melee. Expert with the basic Form I. Good at fighting multiple opponents. No Force Rating talent)

    Corellian Human The Ace (Astrogation cool gunnery mechanics perception piloting planetary piloting space ranged light)
    Pilot (Astronavigation gunnery piloting planetary piloting space)

    Mechanic (Brawl mechanics piloting space skullduggery)

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