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Adventure outlines and design!

Adventure!

We all have lots of great and creative ideas and one of the hardest things is organizing them, try using this outline to help craft an encounter, adventure or even a campaign story.

It isn’t the solution to making every tale under Paylor, but it should help you, create a proactive narrative and a set up for a satisfying conclusion. Even if your group wanders away from the track, you’ll have a head start in crafting a compelling story!

What’s the issue?

It can be any thing, from crazy cults to mundane invaders! If you’re having problems being inspired that day, just choose a real problem in your life or something from history. The only caveat is that if you choose something trivial, you are setting yourself up to have to work hard to make it meaningful to the players, and if you choose something daunting, you could bog the players down as they struggle to find a solution. Look for a significant problem that can be solved by at least one of the players specialties, in one scene. But you can make anything work.

For Example

  1. The purple dragons egg is missing.
  2. Orc are rampaging across the land.
  3. The fields have been cursed.

Create the Non-Player Characters Who Have The Problem

Keep it simple. This is an adventure; there isn’t going be time to describe their middle name or family line anyway – unless those things are relevant to the problem you created. Just give yourself a few basic aspects to get into the mindset. The rest can develop as you go, or better yet as the players throw out comments!

For Example

  1. A young street rat
  2. A grandmother in the woods
  3. A gender-ambiguous child in danger

Be sure and Describe Why the Problem Matters to the Player Characters

The more important the problem is to the player characters, the more important it becomes to the story an the role playing! Come up with a solid reason why these people care; this has to go double if your problem is trivial. Raise the stakes until it has emotional impact with the players.

For Example

  1. The man the group slayed earlier bought a purple dragon egg, but he never sold it dying before finding a buyer for it. Now the egg begins to hatch in the heroes home town.
  2. Long ago, the grandmother of the player tells a story of how as a young child her younger brother disappeared after similar orcs raided. Tonight, her young grandchildren are visiting.
  3. The child has a secret urban garden that supplies a rare medicine. Unless the plants are pollinated soon, half a dozen people living in squalor – and close personal friends to the group – will die.

Separate the wheat from the chaff

When you’re finished brain storming, look over your choices and descriptions to decide if your problem is still the same as it began. In my missing dragon egg example, the added meaning has revealed the actual problem of the story: the group slayed an evil doer, releasing a complication (a classic story tool used in sequels!). I’ll need to describe why the killings will tie in with the dead villain. The other problems could also be redefined at this stage.

Bring Light to an Obstacle That Holds Them Back

Think ahead to how your PC’s could and should solve the problem. Then decide what is in their way and preventing them from getting to the finish line. What will they struggle against during the Adventure? You definitely want a character-focused story, as they are the stars of your show! This is where you introduce your players to their character arc; just make their first obstacle a personality flaw.

Be Sure to Offer One to Three Attempts to Solve the Problem

I say “attempts” because your PC’s must and will fail here and their and then face the consequences for that failure. Its ok as this builds the fun and excitement and should ramp up the suspense. Perhaps the hero runs down the clock on fruitless measures or causes more damage or consequence. After every attempt, they should be worse off than when they started.

But there’s hope! Give each failed attempt a small step toward the solution. Make sure, as the popular term goes, that the set back lets the Adventure “Fail Forward” It might be a clue, a tool, or a piece of advice that will help your character. That doesn’t mean they’ll recognize it right away. In fact, it’s better if they don’t and one of the best pieces of advice I was ever given is when things slow down: “Someone Kicks in the door and roll initiative!”

Create a Critical Turning Point “What a Twist!”

Now the helpful hints finally click together for the Adventure’s. They have a stunning realization, a clever idea, a fruitful roll of a skill or finally understand a piece of wisdom. This gives them their first opportunity to solve the problem.

If you’re planning an unhappy ending, the Adventure’s realization may be false, out of date or incomplete. Perhaps the hero latches on to the wrong solution to their problem. Regardless, at this point your Players must feel that success is possible.

Show What Happens Next

You’ve brought your Adventure and PC’s to a critical turning point. Now they’ll make a choice that determines their success, and together you’ll narrate the results. Whatever happens, their situation must change.

Go far enough with your narration that your Player’s know what’s coming next. The details might be different, but the direction is clear. This is the big wrap up point, success or failure the Adventure should be forever changed and effects will ripple along the game world. Yes, please make sure your Players feel those ripples wither its free drinks at the Tavern, NPC’s calling them out as heroes or failures and reminders a few adventures down the line.

 

I hope this helps even if just a little in your Adventure designing and all you plot lines get played with glee or an evil glint in your eye!

😀

-Jim

Galaxy at war: Precious Cargo – Chapter Eighteen The Padawans are on a roll

Our Force and Destiny game set in the Clone wars era!
Join us as the Astromech John Tomes, and the Younglings: Balin (Dan), Yalka’von (JJ), Darla (Duncan), and Ted’Na-ugent (Chris) head off into the pirate ship and save their captured Adults!
“You can make an Aim maneuver twice”
“Blowing you both up!”
“If people would write in Common”
“Their cutting us to ribbons”
“Wooah, and were moaning?”
“Don’t do it Dan he’s a Bitc….!”
“Despair is just Story!”
“Tommy’s Back!”
“And that’s why I ran to the grown ups!”
“The Story must be told!”
*NSFM*

Unboxing my Savage Rifts Kickstarter package!

I’m super excited to receive my Kickstarter backer kit! But why the face lift for RIfts from the Palladium system?

“Over 25 years after its original release, Rifts® continues to inspire players around the world with its gonzo, big-guns-and-super-magic world of adventure. Savage Worlds is a game system dedicated to infinite potential combined with ease of play.

Unifying the two means bringing the magic and mayhem of Rifts® to countless new players, as well as calling out to original fans with a new avenue to dive back into this famous world.”

Now we’ve loved the Savage Worlds game system since they picked up Dead Lands and we played the heck out of that!(Though it was before we did the little podcast thing.)

Now onto what we got:

www.kickstarter.com/projects/545820095/rifts-for-savage-worlds

Everything GM:
-The Tomorrow Legion Player’s Guide in PDF and Limited Edition hardcover
-Game Master’s Handbook in PDF and Limited Edition hardcover
-Savage Foes of North America in PDF and Limited Edition hardcover
-GM Screen and Garnet Town Gambit adventure in PDF and print
-Poster Map: North America + Castle Refuge in PDF and print
-Combat Map 1: Rift + Ley Line in PDF and print
-Combat Map 2: Portal + Nexus Point in PDF and print
-Savage Rifts Dice Set
-Savage Rifts Bennies
-Savage Rifts T shirt
-Savage Rifts Messenger Bag
…and all digital and physical stretch goal items.
Listen to our Rifts gameplay at https://creativeplayandpodcastnetwork.podbean.com/category/rifts/
And don’t forget that you need Savage Worlds as well!

Thanks for reading guys, and I can’t wait to share our game play!

-Jim

My top five picks for beginners to RPG’s

Hey guys Jim here from creative playing podcast network I’ve got a great tip for this weeks blog. Our top five games that I would get for a new gamer in your household.

All right so for this post well be under the pretense of this is for someone who pretty much wants to get into role-playing games but hasn’t played much, so here goes:

Number Five: Dungeon World!

 

The last few years have seen a lot of new ideas and awesome game  mechanics come into the RPG world, and Dungeon World is a prime example of this rebirth. Dungeon World is the answer to the age old question, “What if D&D were an Indie RPG?” and it does a great job of establishing itself. It is the fantasy setting version of the game Apocalypse World, but Dungeon World draws nicely from two of my favorite games like FATE (for rules and heart) and Dungeons & Dragons (for feels and soul).

One reason its on this list is for new players and GM’s, there is a focus on rules that influence the story in a meta capacity or mechanics let you control the narrative in a more abstract way than D&D does. Dungeon World brings a lot of ideas the rules of Dungeon World are shaped around a very specific old-school play style but use modern rules and game design that has the advantage of being very easy homebrew rules to add in your own elements.

Dungeon World is built to introduce people easily to the D&D-style gaming experience. There is a strong emphasis on the 1980s, 4X style of D&D play (eXplore, eXpand, eXploit, and eXterminate) and rules exist for setting camp, keeping henchmen in line, exploring, etc. Dungeon World breaks what seems to be a cardinal Indie RPG rule design by keeping races and classes from D&D, which does a lot to help it keep its essential flavor.

As a GM I love one of the base ideas of the game: “Running a game shouldn’t be a pain. Dungeon World gives the GM all the tools to run a game quickly and easily. Fronts help you keep the world around the players living and evolving. Moves are ways to drive your game forward. And your Agenda keeps you on track.” -Dungeon World

Number Four: Star Wars Force and Destiny RPG Beginner Game 

The Star Wars: Force and Destiny Beginner Game by Fantasy Flight Games is a complete and excellent stand alone introduction to roleplaying in the Star Wars universe! Force and Destiny is the third installment in Fantasy Flights series of Star Wars roleplaying games and yes you’ll be hearing more about the others below on this list. Whether you are new to roleplaying or just new to Force and Destiny, the Beginner Game is a great starting point.

The starter set contains everything you need to learn and play the game. the 4 per-generated characters are amazingly put together in the style Fantasy Flight are now known for! 

what you get:

1 adventure book
1 rulebook
1 introduction sheet
1 map double sided
4 pre-generated characters
14 custom dice (not as scary as they look to learn)
8 destiny tokens
55 character tokens

… and if you go to the Fantasy Flight website you are able to download additional characters and an additional adventure, how’s that for boom for your buck!

Personally the only reason this isn’t higher ranked is learning to use force powers has a bit of a learning curve unlike the other two Fantasy Fight beginner boxes that ranked better.

 

Number Three: Dungeons & Dragons Starter Set: Fantasy Roleplaying Game Starter Set

 

Number Three is near and dear to my heart since it was the start of our podcast DND Journey of the fifth edition

Ideal for a group of 4 – 6, What you get:

the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started a 32-page rulebook for playing characters level 1 – 5 , 5 pre-generated characters, each with a character sheet and supporting reference material and classic 6 dice.

This Starter box is the bench mark of RPG’s for the fifth edition they did a great job on an adventure that takes the group to three different major locals and 5 levels so you will definitely get a ton of play out of this box as opposed to the 1-2 session boxes from most other companies. the Pre-gen characters are expertly put together explaining the new game mechanic introduced in fifth edition “inspiration system” and they lay out leveling up so its fast and smooth. Buy this set and you wont be disappointed!

 

Number Two: Star Wars RPG: Age of Rebellion Beginner Game                                                    


Can you say Rogue One!

yep classic Star Wars fighting the good fight against the empire! Or like we’ve modified it on our Star Wars Podcast games you can play it Empire vs rebels or clone war era.

The starter set contains everything you need to learn and play the game. the 4 per-generated characters are amazingly put together in the style Fantasy Flight are now known for! 

what you get:

1 adventure book
1 rulebook
1 introduction sheet
1 map (double sided)
4 pre-generated characters (with two more downloadable online)
14 custom dice (not as scary as they look to learn)
8 destiny tokens
55 character tokens

… and if you go to the Fantasy Flight website you are able to download additional characters and an additional adventure, how’s that for boom for your buck!

I’m a huge fan of the Fantasy Flight Dice system and their beautifully put together starter sets, character sheets that are god looking and super helpful with charts, suggestions and all a player needs in one folio!

and this leads me to…

Number One: Edge of the Empire Beginner Game 

OK so my number one is the Edge of the Empire Beginner Game! This is a great starter game I personally have to say everyone who plays the beginner game box has loved to have loved it! The  characters are set up is such a way anyone can pick it up and game!so that way anyone can learn to play fantasy flights edge for GM’s within 30 minutes of opening the box your ready to confidently GM! Now pick it up and get your Crew away from Teemo the Hutt!

Here’s our play through and review from two years ago:

http://creativeplayandpodcastnetwork.podbean.com/e/edge-of-empire-starter-set-real-play-and-review-pt-1/

 

do you have some games you’d like added to this list?

-Jim

 

Why I love the Podcast Games!

The other day I was asked why I love gaming and podcasting those games so much and I had to take a second and think about that. I’ve had a long, long, life long enjoyment of games going back to some of my earliest memories of gaming with my Aunt and her husband in insanely long Monopoly sessions. It was never who won or lost but how we enjoyed the company and stories and comradery of the times. Thankfully that style of game enjoyment followed me as I grew older and started playing more than Chess and other milton bradley games. Then one faithful day I saw the AD&D GM’s Guide cover and fell in love with D&D consuming all I could about it and the books (Mind you Fantasy choose your own adventure books and Comics were how my parents snuck reading into my life before this time), and novels of Fantasy adventure and monster slaying.

To make a long story short flash forward a hand full of years and I was regularly running Teenage mutant ninja turtles, Rifts, Robotech and still D&D games and loving the story writing, pacing adventures and surprise encounters all the while loving to GM and occasionall getting to play!

Than fast forward again a pair of decades and I noticed something, our gaming groups had of course morphed, evolved, and changed due to adult duties and needs but even with old friends who didn’t game any more we could sit and talk about those AMAZING adventures of yesteryear! It was at this point now married and tied up in work, chores, to do list and trying to fill in a active gaming life (Thank you Honey for being a Gamer!) We noticed the hard long  gaps in gaming and at the end of a game session  we all would hurry and be whipping out phones and calenders looking for the next free day to game. I had been a long time lover of Podcasts on iTunes, so I decided to podcast our games from then on because of nothing else than to let us keep track of where we left off as well as we could listen to those epic moments where some amazing speech or snide remark was tossed out at the spur of the moment, or as I like to call it the ’magic of immersion in the now’. That feeling where your totally in sync with your character and your not playing them but being guided by what you just know to be true there character and when at that level of game enjoyment things just happen and hours fly by and you are left gasping at the amazing story you all just completed together. That magic is why I love to podcast so we can relisten, share and talk about it and if lucky get to relive it a little each time we revisit it. One thing I know that surprised us all was how much our listeners enjoy the shows and that’s added to us wanting to add little things like NPC stories and behind the scene moments that are a blast to write and record! So to sum it up I love to set up story frameworks with twists and turns and varied ending and getting to share them with those who enjoy similar things =D

 

Thanks for reading this!

-Jim

What do you guys think?

Savage Rifts!

And you thought Rifts Earth was a savage place to live before!!!

I’m super excited to see how Rifts plays out in the Savage Worlds system. Just to take a second and date myself, I was in High school as Rifts was rolling out in the 90’s and dove greedily into a worlds were dragons and power armored warriors clashed and rediscovered magic are being used and new forms of Techno-wizards appear (Mind you those Leather fighter pilot goggle wearing magic item makers were one of the early Steampunk character types I’d ever seen in a game not D&D at the time and I always loved playing them!!!). Rifts was a huge game world that has grown more and more over the decades with multiple book shelves of mine filled with world books that just add so much more to the setting and Character options.

Rifts® for Savage Worlds

 

I know there are a lot of voices that see the game mechanic as a negative when reviewing the system as a hole and the MDC system as being past its time. Others I know love the system. Personally I know it does slow the game momentum down and causes TPK’s or issues balancing groups but a good GM will talk with his players on what should and shouldn’t be used in the game (Nothing worse than being a glitter boy pilot stuck without your suit in a city storyline).

But back on point here, The Rifts IP from Palladium books is getting a refreshing face list, same old world but with some new faces, Character creation and System mechanics. Next Saturday I’ll be At Isle of Games getting my first taste of the game with the Savage Worlds system and I really looking forward to it!!!

Along with getting a sneak peak of the books that will be coming out I already backed the new Kickstarter for the book, which by the way hit their goal in the first TWO MINUTES of launching!

 

I of course jumped in after the first day so a TON of limited edition things had been scooped up already but I’m pledged on the “Everything GM level” so you’ll definitely be seeing some reviews and showcasing of the products here, on the podcast and on our YouTube channel At this point they’ve unlocked over 24 Stretch goals and the number keep raising!

rif

I hope if you get a chance you can check out the Kickstarter and show it a little love.

 

 

-Jim

How can I help the podcast!

Today I got asked a great question on Twitter from a long time listener of our Scion RPG Ragnarok & Roll, a Scion Hero to Ragnarok story podcast asked me how to help the group keep making more podcasts? I actually been asked this once or twice and figured I should write up something in all the ways we all can help keeping our podcasts and YouTube channel making content and share cool stuff:

1 We need to keep enjoying making cool stuff! If you know me you know I’m always up for sharing cool things and willing to burn the midnight oil editing stuff and I’ll keep at it hoping to have the podcast as an actual full time paying gig!

2 Share what you love! We love sharing and please if you can share our podcasts, Meme’s  and videos. Also shoot us feedback, I know the group love the links, jokes and questions fans send into us! Speaking of which we need another cast Q&A soon, so feel free to email Us your questions fro Character and players, please subject them “Q&A” and send them to Creativeplaypodcastnet@gmail.com

3 Socialize with us on Social Media! Hit us up on Facebook or Twitter (still dragging my feet on snapchat/twitch) www.facebook.com/CreativePlayandPodcastNetwork/ & @CreativePPnet

4 We are trying to be busier on out Blog so blog with us! We’re hoping to get sponsor Ads on the blog sight and to help please stop by from time to time and drop a comment or two on what you think, We do a Meme of the Day and share cool sales when we hear about them! http://creativeplayandpodcastnetwork.com/

5 Podcast with Us! Soon I’ll be running games on Roll20 as well as we always try to game at local stores (Even more is some of them take us up and hiring us to produce regular podcast shows for them, let your Tucson area stores know!). Invite us to your events, normally we need time to schedule it but we’d love to record you fun moments! Finally we do Skype all the time, shoot me a voice mail or lets do a phone interview and chat about creating cool stuff, cosplay or games!

6 Support the site by using links for our favorite RPG products on Amazon! If your like me you spend too much time shopping on the sweet sales mistress I call Amazon, but by using our links we get a tiny sliver of a copper, but these add up. Heck personally U use others I know because every little bit helps and I’d rather support a blog I know that a online Bot ad maker =D

7 Feedback, we love it, we hate it but we need it! Please review us on Facebook, iTunes and sights like RPG Podcasts.com it helps other find our shows and share in the fun! iTunes: D&D Journey of the Fifth Edition , Ragnarok & Roll, a Scion Hero to Ragnarok story, Creative Play and Podcast Network

RPG Podcasts.com: D&D Journey of the Fifth Edition, Ragnarok & Roll, a Scion Hero to Ragnarok story, Creative Play and Podcast Network

 

8 Help us out on patreon.com/cppn! This site helps us pay to keep the lights on and more than one episode up at a time, if you can even just $1 a month is a huge help (We average 30,000+ listens a month, imagine if everyone gave us the cost of a single  Starbucks coffee once a month, We could add so much more content and give so much back. Personally I’d do so many favors for our supporters if I could make this a full time gig!!!!) Any amount is GREATLY appreciated!   https://www.patreon.com/cppn

 

9 Play more games! Share this hobby we love and raise the next generation to love it as much too!!!

 

10 and Finally be kind to each other and support makers in your community I’ve heard of too many Makers, Cosplayers and Game designers get their dreams and hopes crushed and at the very least we can choose to be kind and supportive as people to each other and be kind to our fellow humans who have that amazing zeal to create and share!

 

-Jim

 

 

 

Session 0 of ‘The Lady Knights of Adventure’ tonight!

tgg box

Tonight the new group of adventuring lady Role Players will be joining me at Tucson Games and Gadgets in the ‘Mental ward’ in collectively building the themes and threats we want to tackle in the shared story gaming experience known as Dungeons and Dragons! So once the Ladies and I decide what the world will be like I’ll gladly share and let you know.

For this game as opposed to the previous two groups ‘The Unlikely Fellowship’ and ‘ Season two’s Princes of the Apocalypse group’ the Lady Knights of Adventure will be more than just ‘Cannon’ materials and we will be allowing  more home brew things and input for other sources in this game.

Here’s just a few online resources we will be using:

Homebrew Content of 5th edition

Some interesting Races

Monster-Hunter-Custom-Background

Keep an eye out for ‘The Lady Knights of Adventure coming very soon to the dndjourneyofthefifthedition.podbean.com site and itunes of the Creative Play and podcast Network!

Also we now have been adding more videos to our YouTube channel you can find here!  Check out our Dungeon Crate review with Kerrie!

Feel free to share your thoughts! But please always be respectful of others!

 

-Jim.

Create, Inspire, Share and Collaborate!

 

 

PODCASTS AT A GLANCE!

Check out our Surveys for how we’re doing and what you’d like to see in the future!

https://www.surveymonkey.com/r/KXHSCFL

https://www.surveymonkey.com/r/KHMN88S

Creative play and podcast network: Number of current plays- 5,213 plays!

Our new Bi-weekly podcast of Edge of Empire: Scum and Villainy will be posted this Monday and next Monday our other game Galaxy at war; set in Clone wars era and our Scum and Villainy group. We posted ‘Kickstarters that we want to see happen and our latest Book review!

 Ragnarok and Roll: Number of current plays- 13,573; Who is the mysterious being looking in on our Scions? With the conclusion of our last adventure our hero’s Divine Icor has ignited and they are full fledged Demi-Gods now increasing in power and legend! We also cover how the worlds changed with ‘the Heart of Winter’ calling out to the JotansHammer to bring about Fimbulwinter!

DnD Journey of the fifth edition: Number of current plays-  62,997 3 from 63K!

Our Adventures having left Red Larch and seeking out those calling themselves the Princess of the Apocalypse have been alittle stalled with the holidays and family obligations so we’ve got two mini one shots in play ATM Glitterdoom and 4 new voices got to sit and join me in Iron Kingdoms: Fools rush in!

Also if you haven’t had a chance please help others find us on iTunes and RPGPodcasts.com by liking and reviewing us on the below links:

iTunes:

D&D Journey of the Fifth Edition

Ragnarok & Roll, a Scion Hero to Ragnarok story

Creative Play and Podcast Network

RPG Podcasts.com:

D&D Journey of the Fifth Edition

Ragnarok & Roll, a Scion Hero to Ragnarok story

Creative Play and Podcast Network

Thank you to our Patreon Patrons!!!!!

We’re going to be adding some additional patreon things this weekend so check back soon!

https://www.patreon.com/cppn

Let us know what you think of our podcasts and please shoot us any suggestions of games you’d like to hear us play.

 

 

Podcast, oh we have Podcasts!

Looks like we had an issue on ITunes were they were hiding our earlier episodes, That’s been fixed now 😀

So we decided to post a reminder of where our different podcasts can be located!

Podcasts:

Star Wars:

Edge of Empire Scum and Villainy: Chapters 1-11, Ongoing

http://creativeplayandpodcastnetwork.podbean.com/e/edge-of-empire-scum-and-villainy-chapter-one-outlaw-station/

Galaxy at war: The Hunt for Magenta Solo: Chapters 1-3, Ongoing

http://creativeplayandpodcastnetwork.podbean.com/e/galaxy-at-war-the-hunt-for-magenta-solo-chapter-one-two-jedi-and-a-chadra-fan-walk-into-a-brigg-part-one/

Sith of the Old Republic: Chapters 1-6, Ended

http://creativeplayandpodcastnetwork.podbean.com/e/sith-of-the-old-republic-part-one-1419513879/

Edge of Empire Starter set: Part 1 & 2

http://creativeplayandpodcastnetwork.podbean.com/e/edge-of-empire-starter-set-real-play-and-review-pt-1/

 

 

 

 

Heroes, Monsters, Demigods and Ragnarok!:

Over 100 episodes so far! http://ragnarokandroll.podbean.com

 

Glitterdoom play through!

Part One & Part Two: http://dndjourneyofthefifthedition.podbean.com/e/special-holiday-episodefifth-edition-fantasy-1-glitterdoom-part-one-two/

Part Three: http://dndjourneyofthefifthedition.podbean.com/e/special-holiday-episodefifth-edition-fantasy-1-glitterdoom-part-three/

Part Four: http://dndjourneyofthefifthedition.podbean.com/e/special-holiday-episodefifth-edition-fantasy-1-glitterdoom-part-four/

Part Five: http://dndjourneyofthefifthedition.podbean.com/e/special-holiday-episodefifth-edition-fantasy-1-glitterdoom-part-five/

Iron Kingdoms Demo

Part One: http://dndjourneyofthefifthedition.podbean.com/e/iron-kingdoms-demo-fools-rush-in-part-one-of-two/

Part Two: http://dndjourneyofthefifthedition.podbean.com/e/iron-kingdoms-demo-fools-rush-in-part-two-the-finale/

 

D&D 5th edition Princes of the Apocalypse Chapter 1-22, Ongoing.

&

D&D 5th edition Starter set: Lost Mine of Phandelver Chapters 1-36, Ended.

At: http://dndjourneyofthefifthedition.podbean.com/

 

Various interviews and Convention Panels:

http://creativeplayandpodcastnetwork.podbean.com/

We have a YouTube channel, But what would you guys like to see on it?

 

-Jim

 

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