Two lovers who have long been under the same umbrella are finally kissing and getting truly together!
Dungeon & Dragons and Magic the Gathering are finally mingling their intellectual property, In a great article on Magic.Wizard.com HERE. The beautiful “adventure world” of magic “The Plane of Zendikar” where groups of brave and daring adventures delve into dungeons and search for lost wonders of bygone ages lied in the roots of our beloved D&D. Wizard of the Coast are finally officially letting Magic the Gathering (MTG) and Dungeons and Dragons get into bed together and I think it’s going to be awesome!
If you do get a chance to look through The Art of Magic The Gathering: Zendikar you’ve seen the BEAUTIFUL art that MTG has collected from near and far to flesh out the card game, and I for one enjoyed looking at it to get visual references for stuff I use in D&D Journey of the Fifth edition, especially with the new group “The lady Knights of Adventure” (who’s first episode I’ll be posting next week!).
Well Back to the big news! Wizard has published an almost official free pdf of the game world and different things belonging to it! Currently its 38 pages long and comes with the caveat of “The mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, Material in this supplement is not legal in D&D Organized Play events”. But hey totally cool to use in your games. I know I so want to run a few One-Shot trilogies ( a One Shot, Three session game: 12-18 hours of gameplay).
The Races included are the Humans (a strong militarized force scattered about), the Kor (a Tall, slener ivory skinned race associated with white mana and magic communicating with hand signs), MerFolk (More aquatic race love! Natural scholars and amphibious explorers), Vampires (I’m super excited about this one actually, I so want to kill a group of players and bring them back as vampires!!!! Though in this context:“The vampires of Zendikar are not undead. Rather, their unique nature comes from an eldritch disease that turns their flesh cold, makes their gray or purple skin feel dead to the touch, and enables them to drain energy from the blood of other living creatures”), GOBLINS! (Ok I love running goblin player groups, since slowly groups evolve into goblin play style =D, and the tree tribes have great abilities!), elves (I love the different ‘Nations’ of elves! Mask of the wild and the Death and poison dealing Mul Daya Nation!)! All of this adds great flavor text and a ton of new options for your D&D games!!!!
Then comes the Beastiary adding local flavor to monster manual classics like Angels, Griffins and more. Wait till your players look at the Felidars!!!! They will fall in love with this as a possible mount! (“Felidars consent to be ridden only by knights they consider virtuous.”) Krakens have been released! These massive lightning tossing Jr Chuthulu’s will be the storm giants of the sea! By the way you’ll really enjoy the Troll Picture in here! You’ll love how at the end they give great advise on how to redress and repurpose other monsters for the use of Lesser Eldrazi.
Definitely check this out and download a copy while it here, since you never know how long till it gets to the D&D DriveThru RPG site!
Thank you Wizard of the Coast for letting these IP’s merge for us fans of both Dungeons & Dragons and Magic the Gathering!